Sound Effects Planning
In this part of the assignment, we have been tasked with creating 10 sound effects for our game which we are making in the assignment “Point, Click, Win!” The sound effects we are making will be relative to our game and will blend almost seamlessly in, using industry style techniques to create the sounds and implement them. We will be using equipment of a reasonable professional standard, such as microphones, and then transferring that onto the free music software, Audacity.
Even though we are only doing this for a college assignment, it is still required to be as professional as possible as it will be compared to the actual industry. With this in mind, careful planning of my sounds is needed and choosing the right sounds for each is critical. Once you’ve chosen them, the manner in which you record each sound with its quality is paramount. The better the quality, the better your sounds will be and ultimately my grade.
So, for this part of my production I have been tasked with creating 10 sounds for my game. In this document I will be planning out my 10 sounds and how I’ll be creating them;
Scene 1;
– Keys rustling
– Wardrobe opening
– Clothes moving
– Unlocking door
– Door opening
– Walking on wooden floor
Scene 2;
– Digging
– Crunching of boots
– Picking up of spade
Scene 3;
– Mining
– Pick axe
Scene 4;
– Fire crackling
– Mining
– Crunching of boots
Scene 5;
– Fire crackling
– Walking up steps
– Creaking of crypt opening
Planning for Scene 1;
There are several sound effects that I need to create within Scene 1. For the keys rustling, I plan on getting some keys and rattling them in front of the microphone. I’ll try a few takes with this technique, varying the distance per rattle until I get the desired sound emanating from it.
One of the trickier sounds I will try create in Scene 1 is the wardrobe opening. I have two types of wardrobes in my house and I will try both. I have a sliding door wardrobe and a standard handle opening one. I shall try a few takes with each and decide which the best is. What I am looking for with them is to gain a realistic enough sound of a wardrobe opening so I may need to be a bit forceful with them. If this doesn’t work, I will improvise and use my conservatory sliding door which is a fairly loud door so I could gain a decent sound effect from it.
The trickiest sound of all in this scene though is the clothes moving. As clothes don’t generally tend to make sounds when moved I’ll have to improvise. I intend to use the wardrobe in my room, which holds up the clothes up on the hangars via a metal bar which squeaks when moved. Hopefully I can get a reasonable enough noise from it to make into a sound effect. Thankfully the sound effect is only a few seconds long so I won’t have to do it for long.
The sound effect for unlocking the door isn’t too hard. I plan on trying a few different doors for this sound. I will use my kitchen door; however instead of unlocking it I will lock it which gives a much longer and healthier unlocking sound. As well as the kitchen door, I will use my Nannas’ door as it has an old fashioned lock and makes a loud sound. I will take a few takes with each, with varying distances from each lock to give me the widest range as possible. A third alternative would be to use my shed lock, as it is loud and stiff and gives it a fairly realistic unlocking sound I feel.
The sound of the door opening leads directly on from the unlocking of the door. I will use the same doors as stated in the sound effect for unlocking the door. I however feel my kitchen door will produce the best sound as it squeaks when opening.
The final sound effect for Scene 1 will be the sound of walking on wooden floor. I will use my wooden floor in the dining room for this effect as it makes a sound when walking on it with shoes. I will emphasise the sound of this by wearing my boots, which give the embarrassing sound of women’s heels walking on a wooden floor, to make the sound louder and healthier. As the sound of walking on wooden floor will be the most common sound in Scene 1, I need to do several takes of it and make it last longer than the rest.
Planning for Scene 2;
For the digging sound effect, I will place the sound recorder as close as possible to the sound, as I will try to recreate it by actually physically digging in my garden with a spade. Hopefully this will recreate the digging sound.
The crunching of boots sound effect should be relatively simple. Near my house I have a canal with a gravel path which crunches as you walk over it. If I’m lucky, and it’s relatively quiet on the canal, I can place the microphone down on the path and walk past it repeatedly, trying to catch the best sound possible. If not, I will walk with the microphone close to my feet and attempting to get as good a sound as possible without it getting distorted. Another alternative to this is to find a gravel pile and walk over it to get a bigger better sound. However this isn’t amazing as the chance of finding one is slim.
The last sound effect in Scene 2 is the picking up of a spade. For this, I will get a spade and drag it along the floor. This will give off a screech if it’s on paving slabs, which I have in my back garden. This should give off the realistic enough sound of picking up a spade. I will try varying distances for the sound of the spade, as I don’t want it to be that close that it distorts it with the sound recorder.
Planning for Scene 3;
I have chosen to do two sound effects in Scene 3. One of them is the picking up of a pick axe. For this I will replicate the same process as I used with the picking up of the spade in Scene 2. If the sound effect works for the spade then in theory, it should work for the pick axe.
The second sound effect I am having in Scene 3 is the sound of mining. There are several ways I could attempt this. One way is to bang stones on top of each other to get that familiar ping of rock on rock action. Another way I could recreate it is by actually getting a pick-axe and hitting a rock near the sound recorder. This is a riskier route, as the sound made off it may not be what I desire, but if my initial plan doesn’t work then I shall have to consider this. My 3rd alternative is to get a lip-gloss tin and tap the two halves together as they make a sound that resembles stones banging together, all be it high pitched. I may have to dampen the sound down to get it sounding more like a stone but hopefully it should work.
Planning for Scene 4;
Okay, for Scene 4 there are 3 sounds to be done. Two of them I have already dealt with are “mining” and “crunching of boots”. The other sound effect I’ll be creating is “fire crackling”. The way I could do this is by scrunching up paper to try getting the crackling sound you get with a fire. This is a safer approach than for example setting fire to a load of wood. I would have to do several takes with this though, as the sound I get from the paper may not be, as I desire. A different alternative I can try is actually getting some wood and set fire to it and try gain the sound I wish.
Planning for Scene 5;
In Scene 5, I also have 3 sound effects I need. One of them, “Fire crackling” I have already covered in Scene 4. That leaves “Walking up steps” and “Creaking of crypt opening”.
For the walking up steps sound effect, I plan on trying out walking up different sets of steps. For example, a wooden set of steps, stone steps and the steps at college. Hopefully from this range of steps, I can gain a sound effect that will fit my game. I will either place the sound recorder on the steps and walk past it or I will carry it in my hand as I walk, but keep it low to the floor to pick up the sound. I’m trying to gain a realistic enough sound, but haven’t fully decided on whether I’m having stone or wooden steps yet, as I will decide that after I have done both sound checks.
With the sound effect for the creaking of the crypt opening, I shall find a creaky box that I can open, or perhaps a door that creaks as it is opened. If done right, it will make the desired sound. I will place the sound recorder nearby so it can pick up the sound created.
So now I have completed the planning for my sounds, I can go out and start recording. I shall be using a sound recorder provided by college. When attempting to create my sound effects, I will have to take into consideration the distortion effect the sound may make on the recorder, so doing several takes and varying distance from the object will help and be good practise for the future. Also, staying out of echo-ing rooms and loud places will help achieve the best sound I can. Hopefully all this planning will provide a good stepping-stone to achieve what I want in this assignment.
In this part of the assignment, we have been tasked with creating 10 sound effects for our game which we are making in the assignment “Point, Click, Win!” The sound effects we are making will be relative to our game and will blend almost seamlessly in, using industry style techniques to create the sounds and implement them. We will be using equipment of a reasonable professional standard, such as microphones, and then transferring that onto the free music software, Audacity.
Even though we are only doing this for a college assignment, it is still required to be as professional as possible as it will be compared to the actual industry. With this in mind, careful planning of my sounds is needed and choosing the right sounds for each is critical. Once you’ve chosen them, the manner in which you record each sound with its quality is paramount. The better the quality, the better your sounds will be and ultimately my grade.
So, for this part of my production I have been tasked with creating 10 sounds for my game. In this document I will be planning out my 10 sounds and how I’ll be creating them;
Scene 1;
– Keys rustling
– Wardrobe opening
– Clothes moving
– Unlocking door
– Door opening
– Walking on wooden floor
Scene 2;
– Digging
– Crunching of boots
– Picking up of spade
Scene 3;
– Mining
– Pick axe
Scene 4;
– Fire crackling
– Mining
– Crunching of boots
Scene 5;
– Fire crackling
– Walking up steps
– Creaking of crypt opening
Planning for Scene 1;
There are several sound effects that I need to create within Scene 1. For the keys rustling, I plan on getting some keys and rattling them in front of the microphone. I’ll try a few takes with this technique, varying the distance per rattle until I get the desired sound emanating from it.
One of the trickier sounds I will try create in Scene 1 is the wardrobe opening. I have two types of wardrobes in my house and I will try both. I have a sliding door wardrobe and a standard handle opening one. I shall try a few takes with each and decide which the best is. What I am looking for with them is to gain a realistic enough sound of a wardrobe opening so I may need to be a bit forceful with them. If this doesn’t work, I will improvise and use my conservatory sliding door which is a fairly loud door so I could gain a decent sound effect from it.
The trickiest sound of all in this scene though is the clothes moving. As clothes don’t generally tend to make sounds when moved I’ll have to improvise. I intend to use the wardrobe in my room, which holds up the clothes up on the hangars via a metal bar which squeaks when moved. Hopefully I can get a reasonable enough noise from it to make into a sound effect. Thankfully the sound effect is only a few seconds long so I won’t have to do it for long.
The sound effect for unlocking the door isn’t too hard. I plan on trying a few different doors for this sound. I will use my kitchen door; however instead of unlocking it I will lock it which gives a much longer and healthier unlocking sound. As well as the kitchen door, I will use my Nannas’ door as it has an old fashioned lock and makes a loud sound. I will take a few takes with each, with varying distances from each lock to give me the widest range as possible. A third alternative would be to use my shed lock, as it is loud and stiff and gives it a fairly realistic unlocking sound I feel.
The sound of the door opening leads directly on from the unlocking of the door. I will use the same doors as stated in the sound effect for unlocking the door. I however feel my kitchen door will produce the best sound as it squeaks when opening.
The final sound effect for Scene 1 will be the sound of walking on wooden floor. I will use my wooden floor in the dining room for this effect as it makes a sound when walking on it with shoes. I will emphasise the sound of this by wearing my boots, which give the embarrassing sound of women’s heels walking on a wooden floor, to make the sound louder and healthier. As the sound of walking on wooden floor will be the most common sound in Scene 1, I need to do several takes of it and make it last longer than the rest.
Planning for Scene 2;
For the digging sound effect, I will place the sound recorder as close as possible to the sound, as I will try to recreate it by actually physically digging in my garden with a spade. Hopefully this will recreate the digging sound.
The crunching of boots sound effect should be relatively simple. Near my house I have a canal with a gravel path which crunches as you walk over it. If I’m lucky, and it’s relatively quiet on the canal, I can place the microphone down on the path and walk past it repeatedly, trying to catch the best sound possible. If not, I will walk with the microphone close to my feet and attempting to get as good a sound as possible without it getting distorted. Another alternative to this is to find a gravel pile and walk over it to get a bigger better sound. However this isn’t amazing as the chance of finding one is slim.
The last sound effect in Scene 2 is the picking up of a spade. For this, I will get a spade and drag it along the floor. This will give off a screech if it’s on paving slabs, which I have in my back garden. This should give off the realistic enough sound of picking up a spade. I will try varying distances for the sound of the spade, as I don’t want it to be that close that it distorts it with the sound recorder.
Planning for Scene 3;
I have chosen to do two sound effects in Scene 3. One of them is the picking up of a pick axe. For this I will replicate the same process as I used with the picking up of the spade in Scene 2. If the sound effect works for the spade then in theory, it should work for the pick axe.
The second sound effect I am having in Scene 3 is the sound of mining. There are several ways I could attempt this. One way is to bang stones on top of each other to get that familiar ping of rock on rock action. Another way I could recreate it is by actually getting a pick-axe and hitting a rock near the sound recorder. This is a riskier route, as the sound made off it may not be what I desire, but if my initial plan doesn’t work then I shall have to consider this. My 3rd alternative is to get a lip-gloss tin and tap the two halves together as they make a sound that resembles stones banging together, all be it high pitched. I may have to dampen the sound down to get it sounding more like a stone but hopefully it should work.
Planning for Scene 4;
Okay, for Scene 4 there are 3 sounds to be done. Two of them I have already dealt with are “mining” and “crunching of boots”. The other sound effect I’ll be creating is “fire crackling”. The way I could do this is by scrunching up paper to try getting the crackling sound you get with a fire. This is a safer approach than for example setting fire to a load of wood. I would have to do several takes with this though, as the sound I get from the paper may not be, as I desire. A different alternative I can try is actually getting some wood and set fire to it and try gain the sound I wish.
Planning for Scene 5;
In Scene 5, I also have 3 sound effects I need. One of them, “Fire crackling” I have already covered in Scene 4. That leaves “Walking up steps” and “Creaking of crypt opening”.
For the walking up steps sound effect, I plan on trying out walking up different sets of steps. For example, a wooden set of steps, stone steps and the steps at college. Hopefully from this range of steps, I can gain a sound effect that will fit my game. I will either place the sound recorder on the steps and walk past it or I will carry it in my hand as I walk, but keep it low to the floor to pick up the sound. I’m trying to gain a realistic enough sound, but haven’t fully decided on whether I’m having stone or wooden steps yet, as I will decide that after I have done both sound checks.
With the sound effect for the creaking of the crypt opening, I shall find a creaky box that I can open, or perhaps a door that creaks as it is opened. If done right, it will make the desired sound. I will place the sound recorder nearby so it can pick up the sound created.
So now I have completed the planning for my sounds, I can go out and start recording. I shall be using a sound recorder provided by college. When attempting to create my sound effects, I will have to take into consideration the distortion effect the sound may make on the recorder, so doing several takes and varying distance from the object will help and be good practise for the future. Also, staying out of echo-ing rooms and loud places will help achieve the best sound I can. Hopefully all this planning will provide a good stepping-stone to achieve what I want in this assignment.